A Pathfinder Halloween

So we didn't actually play the night of, but we had a Halloween themed session that our wonderful Dungeon Master, Cyrus, put together for our enjoyment.

Everything you see(aside from our minis) were handmade by Cyrus

Everything you see(aside from our minis) were handmade by Cyrus

Now, I've(John, in case you haven't figured it out) written about my Monday Night Games before. Once. Mostly because, there's a shit-ton of backstory and my phone camera is AWFUL. As you are about to see. But Cyrus puts an extreme amount of time and effort into putting these games together for us(as good DMs do). And this last session deserves attention.

Seriously, my phone camera is SHIT, and I'm bringing a real camera next time

Seriously, my phone camera is SHIT, and I'm bringing a real camera next time

We started off in a cemetery(of course), but that was the only expected part of all of this. Everything else threw the party for a loop. After dealing with a gang of bandits among the graves, we began searching for the dead witch we had been sent here for. The graves turned up nothing, but we did find a strange sarcophagus in the mausoleum at the back of the cemetery.

Upon the sarcophagus was an indentation to place a hand, and a gem color puzzle. We literally did everything possible to find a way around this, for fear one of use would lose a hand. We even stayed inside the mausoleum overnight in order to find some kind of clue. We found two things: Jack and Shit. So, we gave up and decided that one of us had to possibly give up a hand. When the halfling cavalier was about to make his sacrifice, I decided to pull my head out of my ass and stop him. My aasimar monk went instead. And boy did that work out.

Seriously, look at this shit!

Seriously, look at this shit!

Every time we messed up, an electric shock would hit my character. Since I am basically the tank of the party, I have an abundance of hit points, so this was no worry at all. It would appear that we didn't have to worry about losing limbs at all!

After we finally figured out the combination, the sarcophagus opened to reveal a set of stairs, which we honestly should have expected. No way was it going to be that easy. Underneath the mausoleum was a horrid, bone-filled cavern. At this point, Cyrus turned the lights off with a remote, and with that same remote, turned on a purple, LED spotlight, which freaked everyone out, because we were all super into the game at that moment. The darkness made it easy to creep ourselves out, especially with Cyrus's handmade bone props and set pieces.

At this point, we know some serious shit is about to go down. Without going into too much detail, we break into the bone sarcophagus, take the witch's ring and ring-finger, and are attacked by the smoke creature that dwelled within the witch's corpse. The smoke tried to possess the halfling cavalier's armor(for backstory reasons, I'd need a half-hour or so to explain), and my monk's punch obliterated the corpse. This, luckily, defeated the smoke monster. We weren't sure if it would, but that's where Cyrus ended the game, so this may not even be the end.

 Now, this whole thing isn't my story, but damn is it a good one. Maybe after NaNoWriMo I'll sit down and put something together, telling the story of our little AD&D(Advanced Dungeons & Dragons, or D&D 2.0) storyline. With Cyrus's permission. Do me a favor, and check out his(and Zach's) website, The Foundry Cast, and show them some love!